Problem
People insist they judge fairly, then make tiny decisions based on clothes, logos, price cues and the social story attached to them.
Board game / Unconscious Bias
FACE VALUE

A social deduction board game exploring how brands influence assumptions, identity signalling and unconscious bias.
People insist they judge fairly, then make tiny decisions based on clothes, logos, price cues and the social story attached to them.
A brand can behave like evidence even when it is only atmosphere. Put people in a game and that shortcut becomes visible very quickly.
FACE VALUE turns brand signals into playable suspicion. Players read evidence, misread each other and discover how quickly confidence can become bias.
Developed as Aron’s hero project and exhibited at the University of Greenwich End of Year Show 2026.


